One connected workflow.
Build your scene, organize assets and adjust objects in a workspace that keeps your project in view.

A powerful, flexible, open-source game engine.
From your first idea to a world of your own.
Atlas combines a visual editor, modern rendering and a modular C++ runtime. Start with a scene. Shape every detail. Go as deep as your idea demands.

Build your scene, organize assets and adjust objects in a workspace that keeps your project in view.
Explore materials and lighting, then switch from a real-time preview to a path-traced view.
Work visually or dive into C++. Open source means you can understand, extend and make the engine yours.
From the first material to the final atmosphere, explore how light changes a scene. Preview as you work, then let the details emerge with path tracing.

Explore reflections, shadows and indirect light with the integrated path-traced view.

Refine the materials that give objects their character, all within the editor.
A family of focused systems, connected by a common foundation. Use Atlas as a complete engine, or explore the pieces that power it.
Explore the architectureScenes, resources, input and a runtime that brings everything together.
A graphics abstraction connecting Metal, Vulkan and OpenGL.
Terrain and outdoor systems for worlds with room to explore.
Movement, collisions and simulation that give your world substance.
Spatial audio, playback and real-time sound processing.
Path-traced rendering for a different perspective on your scene.
Weather, sky and clouds that respond to your scene and the sun.
A flexible system for building in-game interfaces and editor tools.
A real-time view of performance, memory and GPU usage.
Read the code, follow development, or help build what comes next.

Meet Atlas. Find your starting point. Go beyond.